Run Cocos2dx Projects on IOS Devices

9:13 PM , 0 Comments


   If you are first time trying to run a cocos2dx project on IOS devices, then probably you will get annoyed. However, if you do not want to spend time to read and implement the following three steps, then the easiest way is to update to latest version which is version 3.3beta0. After that, all you need to do is to specify the correct bundle identifier, the correct team, and the correct provision file. 
   
But if you have other versions including the stable ones, you have to go through the following three steps:

  1. set the Architectures to $(ARCHS_STANDARD_32_BIT) that means to turn off arm64
  2. set Build Active Architecture Only to NO.
  3. set IOS development target to 5.0
Then you would be ready to GO!

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Some say he’s half man half fish, others say he’s more of a seventy/thirty split. Either way he’s a fishy bastard.

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